Post by Skittlez on Oct 3, 2012 7:03:49 GMT -5
Physiology
Dragons are described as carnivorous, oviparous, warm-blooded creatures. Like all of Sylian's native large fauna, they have six limbs - four feet and two wings. Their blood, referred to as ichor, is copper-based and green in color. Their head and general body type is described as being similar in shape to those of horses. On their heads they have small headknobs, similar to those of giraffes, and no visible ears. They have multifaceted eyes that change color depending on the dragon's mood.
Dragons typically mature physically at around eighteen months, and reach sexual maturity a few months after that.
Dragons, like their Kyogre ancestors, can breathe fire by chewing a phosphine-bearing rock, called firestone, which reacts with an acid in a special second stomach organ. This forms a volatile gas that can be exhaled at will and ignites upon contact with air. The flame is used to burn Thread from the sky before it reaches the ground. However, the chewed firestone must be expelled from the body after it is used up, for the dragons cannot digest it.
Psychology
Unlike their Kyogre ancestors, dragons are fully sapient. They communicate fluently in human language (although only telepathically), and have personalities and opinions distinct from those of their riders. However, their intelligence does seem to be somewhat lower than that of the average human. In particular, their long-term memory is severely limited.
Dragons' telepathic communication is usually limited to contact with their rider and with other dragons, however a dragon sometimes communicates well with a person with whom their rider has close emotional ties. They do understand spoken human language and occasionally reply telepathically to people whom they choose to speak.
As a safeguard against the possible damage that could be caused by such powerful creatures, Ping engineered dragons to be profoundly psychologically dependent on their riders. Any dragonet that fails to Impress to a human shortly after hatching will die. If a dragon's rider dies, the dragon immediately suicides by going between without a destination. However, there is one color that does not seem to have to bond to a human - silver. Otherwise, the only exception is when the rider of a queen dragon dies while the queen is gravid; the dragon waits just long enough to lay her eggs and see them hatch before dying (Humans who lose their dragons typically commit suicide as well. However, some do survive, although the experience leaves profound psychological trauma.)
Ping also designed the dragons to be fairly calm in temperament. They never fight one another, unless two queens come into estrus at the same time. They are also not dangerous to humans except shortly after hatching, when it is common for confused and frightened dragonets to maul or even kill humans hoping to Impress.
When a dragon hatches, they announce their names to their new riders upon Impression. If they find no human they will go inbetween, to there death. Sylianess dragons' names always end in -th.
Mating & Reproduction
All female dragons experience a periodic mating urge. When a female comes into estrus, interested males compete to catch her in a mating flight. Usually, the female chooses the male who impresses her the most with his skill in the flight, although inexperienced females may be caught before making their choice. The pair actually mate in midair; thus, the higher they get during the flight, the longer their mating can last. The Sylianess commonly believe that longer matings result in larger clutches. For this reason, queenriders are strongly encouraged to restrain their dragons from eating heavily just before a flight, instructing them to drink blood instead for a quick burst of energy.
Only queens and sub-queen dragons may clutch eggs; the sizes of the clutches may be found in the dragon colors information thread.
Dragons are described as carnivorous, oviparous, warm-blooded creatures. Like all of Sylian's native large fauna, they have six limbs - four feet and two wings. Their blood, referred to as ichor, is copper-based and green in color. Their head and general body type is described as being similar in shape to those of horses. On their heads they have small headknobs, similar to those of giraffes, and no visible ears. They have multifaceted eyes that change color depending on the dragon's mood.
Dragons typically mature physically at around eighteen months, and reach sexual maturity a few months after that.
Dragons, like their Kyogre ancestors, can breathe fire by chewing a phosphine-bearing rock, called firestone, which reacts with an acid in a special second stomach organ. This forms a volatile gas that can be exhaled at will and ignites upon contact with air. The flame is used to burn Thread from the sky before it reaches the ground. However, the chewed firestone must be expelled from the body after it is used up, for the dragons cannot digest it.
Psychology
Unlike their Kyogre ancestors, dragons are fully sapient. They communicate fluently in human language (although only telepathically), and have personalities and opinions distinct from those of their riders. However, their intelligence does seem to be somewhat lower than that of the average human. In particular, their long-term memory is severely limited.
Dragons' telepathic communication is usually limited to contact with their rider and with other dragons, however a dragon sometimes communicates well with a person with whom their rider has close emotional ties. They do understand spoken human language and occasionally reply telepathically to people whom they choose to speak.
As a safeguard against the possible damage that could be caused by such powerful creatures, Ping engineered dragons to be profoundly psychologically dependent on their riders. Any dragonet that fails to Impress to a human shortly after hatching will die. If a dragon's rider dies, the dragon immediately suicides by going between without a destination. However, there is one color that does not seem to have to bond to a human - silver. Otherwise, the only exception is when the rider of a queen dragon dies while the queen is gravid; the dragon waits just long enough to lay her eggs and see them hatch before dying (Humans who lose their dragons typically commit suicide as well. However, some do survive, although the experience leaves profound psychological trauma.)
Ping also designed the dragons to be fairly calm in temperament. They never fight one another, unless two queens come into estrus at the same time. They are also not dangerous to humans except shortly after hatching, when it is common for confused and frightened dragonets to maul or even kill humans hoping to Impress.
When a dragon hatches, they announce their names to their new riders upon Impression. If they find no human they will go inbetween, to there death. Sylianess dragons' names always end in -th.
Mating & Reproduction
All female dragons experience a periodic mating urge. When a female comes into estrus, interested males compete to catch her in a mating flight. Usually, the female chooses the male who impresses her the most with his skill in the flight, although inexperienced females may be caught before making their choice. The pair actually mate in midair; thus, the higher they get during the flight, the longer their mating can last. The Sylianess commonly believe that longer matings result in larger clutches. For this reason, queenriders are strongly encouraged to restrain their dragons from eating heavily just before a flight, instructing them to drink blood instead for a quick burst of energy.
Only queens and sub-queen dragons may clutch eggs; the sizes of the clutches may be found in the dragon colors information thread.